Tuesday, 13 March 2012
Three Coin Routine
So there is a whole bunch of stuff in there. Spliced together from various sources, which have already been freakish "frankensteinian" creatures on there own. We got the production of three coins. The first one from the elbow, the second one from behind the ear. Whenever I do that routine with children in the room I produce the coin from their ear. Depending on the angle I either use the production from back palm or the production from Downs palm. Both can be found in Modern Coin Magic. (page 3 and 5) The first vanish of the third coin is nothing but a clever bluff that works as the spectators make wrong assumptions about the amount of coins. (Bluff Vanish page 59) The whole reason for the vanish is the next phase, which is Three Fly.
Troy Hooser has reworked the classic Three Fly into a routine he calls Redirection Coins Across. You find that routine in Destroyers (page 37 et seq.) written by Joshua Jay. Basically it changes the "travel" of the coins from the side to side aspect to a front and back aspect. So the whole bit becomes much more three dimensional. Clever thinking by Troy Hooser. In the video it doesn't show up that well, therefore the hands seem awfully close to each other in the sequence. The last coin uses a subtlety by German magician/mentalist Marc Gettmann who is an awesome coin worker. The standard vanish of the last coin starts from French Drop position and ends up in Ramsay Subtlety position. Marc changed it, so don't have to turn your wrist. Leading into the third part is a simple repeated coins phase. That serves the purpose of getting rid of "extras" by adding more effects and length to the routine.
The starting point for this part was ExTROYdinary also by Troy Hooser. (page 29) But his version uses a shell. I got rid of that, not because it wasn't freaking brilliant, but because I'm so lazy to take care of my props, so I rather modify the routine, so I can be rough with my props or even lose them. It also makes use of the "Flying Shuttle Pass" which is a really, really good addition by Jay Sankey on the classic Shuttle Pass.
There are a few reasons I didn't do Three Fly as the last phase. First: It's not that strong, compared to three vanish and reproductions in a row. What, what, what I hear you say. Try it, and you know what I mean. Second: The thought of perhaps more than three coins in play will come up. So I wanted to end this by just using three coins allowing for maximum exposure of the empty hands. This would not be the case if I would do Three Fly to close the routine. Third: I end clean. Fourth: Reset.
Also the routine is modular, which almost always is a good thing. I can close it very quickly and if I want to I can even make it longer by adding a one coin routine, an exposé routine (you'll see what that is, when it comes up in my schedule) or a spell bound routine. (See last week.)